Once you’ve captured your image, you’ll probably find extraneous objects selected as well. Drag the slider to increase the amount of dark in the resulting image – shown in the preview in green. Fortunately I have a bust of Liszt on my mantlepiece, so all I had to do was open the free app Adobe Capture and grab a photo. Drag over any section of the curve and the pen will follow it, producing a perfectly smooth stroke. You can, however, pinch on the drawing to make it smaller, which has the same end effect. You can use pinch gestures to make the curve larger and smaller, but you can’t make it larger than the screen. Drag on a red circle to move the shape, and drag both circles to rotate it. Unlike traditional French Curves, those in Adobe Draw can be resized at will. The app comes with many built-in shapes, including squares, circles and architectural elements – but they also include French Curves, a replication of the analogue tools designers have been using for decades. Don’t forget to make a new layer on which to draw the finished artwork. It’s easy to convert the sketch to a template: just open the Layers control, and reduce the opacity by dragging the slider. It shows the placement of the text and graphic elements, and it will serve as a good starting point. Here’s a sketch for a logo for a brand of chocolates named after the composer Franz Liszt, created in the free mobile app Adobe Draw. Fortunately, as we’ll see, Adobe makes the process simple through its tight Creative Cloud integration between all its apps. But to bring a serious piece of artwork to conclusion, you’ll most likely need to open it on a desktop application as well. It’s certainly possible to start artwork on a mobile device, and even to create and incorporate elements that will form part of the finished work. But can they be more than that? Is it possible to use them to create real artwork, rather than just roughs? The answer is both yes and no. Adobe’s mobile applications are great tools for sketching out ideas while on the move.
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